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I got it from here: https://www.reddit.com/r/Unity3D/comments/1bmn6iz/unity_6_and_render_pipeline/ "At least 2 years" implies deprecation albeit...
OK. BiRP is now officially deprecated. So can we have a word on the release date of block shaders? A future where there's no option other than...
Ah! Thanks. I didn't realise it was a package Sample
I'm not seeing a clickable link - are you saying we have to watch the video to find the download? Could you just post the link?
Ugh. I can't wait for the text based shader authoring to be ready (assuming it isn't abandoned)
Can you post the slides themselves? I'm not watching a 45m video.
Shouldn't it be listed as "planned" or even "in progress" then on the product board? (I used to check the product board regularly but I'm never...
Did anyone think to test the blog post page on Firefox?
As someone that is wishing they could migrate their community off of Discord (it kills searchability, discoverability and locks a ton of community...
Was the person responsible for "Not making Unity look completely incompentent in public" recently laid off?
Does Unity even have a web team any more? This really is cringe-level incompetence. Crappy workaround using Tampermonkey etc:...
This thread makes me sad.
Here's all the information I have on that repo: "I typed VFX Graph Boids into Github search". ;-)
Github to the rescue: https://github.com/kodai100/BoidsSimulationOnVfxGraph
Godzooks. I've kept everything I've ever done in Unity including 5 minute aborted experiments. Now finding them - that's a different question.
This is the most important point here. Stack-style sites need moderation. It's critical to nudge people to use them correctly and there's been...
God, the search UI is shocking. Trying to search a single forum is painful.
Hopefully someone at Unity is old enough to remember this: https://www.w3.org/Provider/Style/URI It's still good advice and it's sad people need...
Yeah. I regularly delete the whole cache whenever I start to feel my disk space should belong to me a bit more than it belongs to Unity. It just...
Why? You can easily pump data into VFX Graph