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Since I can write C# code, ensure speed != 5.0 is much simpler. But I don't like this. Because I have to place the number '5.0' in two places, C#...
I doesn't try this, because I'm at home. But I think if unchecked 'Can Transition to Self', then condition will become: [any state] => [run]...
It doesn't work. Because it is AnyState. When speed<5.0 , it will repeatedly transit to run and fastRun.
I have a animation controller set to: [any state] => [run] when speed<5.0 [any state] => [fastRun] when speed>5.0 But when speed is exactly...
I'm sorry, I made a mistake. I set CanvasGroup.alpha=0 before disabling the parent canvas. You are right,parent doesn't prevent the children from...
When root canvas is disabled, the child canvas will render nothing even it is enabled. But GraphicRaycast will always generate events. Is it...
rt
The problem is how to make the panel same size as the Text. If panel is a child gameobject of Text, then panel can be same size as Text, but Text...
After some experments, I find Application.LoadLevelAdditiveAsync will static batch when running the standalone application. And the instantiated...
I'm make a rts game. Each map in the game is an asset bundle that contains a large GameObject prefab. Most of the GameObject's child objects is...
[attach] Shader "Example/PBL" { Properties { _MainTex ("Texture", 2D) = "white" {} _Diffuse ("diffuse Color",...
float4 _specular_color; and c.rgb = (s.Albedo * n_dot_l + (specular_term * n_dot_l * fresnel_term * visibility_term * _specular_color.rgb)) *...
According to mono document:http://buttle.shangorilla.com/1.1/handlers/monodoc.ashx?link=M%3aSystem.Math.Log%28System.Double%2cSystem.Double%29...
here is my modified globalfog.It works transparent objects fine. Shader "Hidden/MyGlobalFogShader" { Properties { _MainTex ("Base...
More document for UnityCG.cginc,AutoLight.cginc,Lighting.cginc and etc. I can guess it from function name and its description,but I can't guess...