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This looks really promising.
I'll second the compatibility request. I have not updated because I have some animation things working well enough that I won't be able to do in 0.50.
Very cool, thanks for the update.
I feel like I've seen this thread before.
I had some similar questions. I didn't find a fully answer, but I have some partial information that may be helpful:...
Hi all, I am considering scheduling some jobs (though Entities.ForEach or Job.WithCode) in one system (SystemBase) dependent on the completion of...
I'll second the other thoughts here. Voxels as entities is not a good idea long-term. I use the Entity as voxel chunk method, with voxel data...
Okay, so apparently, CompositeScaleSystem can be updated by a Scale component alone. The docs on the TransformSystem show the process on the next...
Hi all, I'm hoping this is a simple question. I would like to dynamically alter the uniform scale of an entity at runtime. For now I have a test...
Okay, I had a chance to play with your version tonight. Seems to work well. My other similar, but not tested, idea was to keep prefab data in a...
WAYN_Games, it sounds like we had a lot of the same thoughts. I had some other ideas in your direction on the way to work today, but I'm going to...
On second thought, it would make more sense to keep the prefabs in a singleton entity with a dynamic buffer of prefab references. I think this...
Hi all, I'm interested in runtime instantiation of entities from a scriptable object database. I've been looking through the forums, but I was...
I'll third just trying burst jobs. The performance boost is great from that alone.
I saw the post somewhere too (but without the dancing headline) and had similar thoughts. Nanite looks great, but I think people are overhyping it...
The code is beyond me right now. I get a little bit of it, but not enough to really work with it. Check out PhilSA's system for something simple,...
I don't know the solution, but I'll add that I see this error as well, only when using the animation graph component, and only after a certain...
Hi all, Weird question, but I'm curious how you all organize your files. When I started I had separate files for components and systems, and I...
It's way better, but it still could use a fair bit of work. I think the core API is doable though. If you want to add anything else to that, like...
Yeah, it seems possibly slower, but I'm not sure how the performance would really compare. From your initial statement it seemed important to...