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You can use photon if you can share wifi from your phone. But remember, you can only have 1 instance active. If you choose to deploy this to...
There are alot of guides on how to make beatsaber for VR. Follow them and replace the graphics, kaboom and you have yourself a Germ Slasher!
This seems like a giant task you want someone else to solve for you, I suggest you start a bit smaller and work on projects that you can code...
To adress your console first. - "There are 2 event systems in the scene." could be your issue? This is related to Unitys UI system. If you have...
I know what's causing this, I had the same issue when I tested the new XR Package from Unity with the sample scene. It's right there in the error...
This sounds very painful mate, but I'd start with reinstalling unity entirely to see if that solves your issue. I've never experienced this myself.
Have you researched what causes this and how to potentially fix/make it better? VR is exeptionally prone to these kinds of issues and you should...
A video or screencap of the problem would be of great help to see what kind of issue this is
I see, I read it again and I know of that problem. Unity force awakens VR before anything else is allowed to run. It's forced before awake & start...
I do not know of any free ones atm, you could either make your own or buy a premade asset on the unity store. Or if the Epic Store has any free...
Could you show me how you initialize and stop VR in your startup/load script?
How are you calling this? For me it works simply by having this as an optionable button to activate and deactivate. Start:...
Using Photon along with a few tutorials is a very good way to get your feet wet in the multiplayer world and learning to grasp different concepts...
In alot of open world games you will see that the "Sun" or the light from the sky will be either static or update in stacatto. Once every 2-3...
Take a look here, one quick google search reveals that this already has been answered here:...
I believe you are trying to bind this through the SteamVR bindings list, this ain't gonna work like you want it to. You have to programatically...
Could you provide some screencaps of what you are trying to bind? And how you bind it vs what is "out of the box" when it's standard.
It would certainly help seeing the code you have when trying to implement this. You might have forgotten something when creating the logic for this.
That button SHOULD work, as it works on my computer no problem. You should be able to choose a standard XR provider, wether it be Oculus or Steam....
"Just" disable the lobby creation part with a button click when starting a new singlaplayer session and you'll have yourself a singleplayer game.