A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
what's the difference between using connected games multiplay? does the setup vary at all? what about costs?
Its ok. My issue is even ones people have recommended I cant find any info on unless they're a literal publisher.
hi I'm in talks with a company called renaissance pr agency in the uk but I can't find any helpful info on them. Have any of you heard of them?...
So I have two+ players (local splitscreen atm) and each of them have a pause menu but when I used Button.Select() to pick the initial button it...
I tried that thank you though. I did some other stuff to get it working but IDR what. I messed with tons of settings
A lot of my textures look worse in Unity especially smaller ones and I have no idea why or what settings to use to change that. I've tried...
So after someone suggested I use render textures for my game's radar I started running into issues using it for multiple players since I...
Hi I'm working on a 2D game in Unity 2017.2.0f3 and when I need to apply force to a rigid body 2D it seems I am unable to do it without having it...
Does this work with UWP/Xbox One now?
So I have a local multiplayer game (up to 4 players) and I need each player's canvas/pause menu to be able to have a button selected/highlighted...
Thank you I'll update it and see if it goes away if not i'll post the contents of the output window
https://imgur.com/a/YfENS Xbox/MS says it's caused by unity but I'm not sure.
Hey when I build for on Master's build I get ARM errors. Every other build seems fine. Any tips for helping me build for Master to create a...
So my game I made in Unity and exported to a visual studio solution doesn't want to build in master for ARM in visual studio 2017. It works fine...
Thank you so much! Do I have to pay for relay servers for Xbox like I would for the standalone if I don't use punch through or the plugin? Also...
Is this easy to integrate with Xbox One and were there any changes that are needed when switching from StandAlone and UWP? Also I'm on Unity...
have you had a chance to document how you did it exactly for those of us who may not be as savvy networking wise?
https://imgur.com/Qt4gbpW I even excluded the xbox tasks from standalone build but it didn't help. I tried so many solutions can anyone else help me?
Thank you!
Really? So I wouldn't have to pay for servers? So does that mean when a player is hosting I use the UNET to make them control as the server...