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I've got the Firebase packages : Messaging & analytics installed in our project. All files are updated to the latest version available "see image"...
Thanks so much for posting your solution :)! Fixed my issue as well
Thanks so much for your help John :).This stuff really helps out a lot. Cheers!
Apologies for reviving an old thread, but I have spent quite some time to basically get a working version with some of the help here, and it's ......
cheers for all of that! :) really appreciate the help
Thanks for the reply! But I'm not sure I fully understand it? You recommend i should fill out the distance then by the actual distance the object...
sorry for the late reply, it's been incredibly hectic, but I'm here now :)! This is awesome btw, It's a much simpeler approach than what I was...
1 normal movement state { -> have normal movement controls -> detect if you are facing a wall or nearby a wall (Raycast/capsulecast/whatever) ->...
Hi everyone, If I have a camera which is set in location X,Y,Z, and it cannot move. What is the best way to calculate the rotation quaternion...
Figured out the issue; the scale was being messed with when it got re-parented. forcing the correct scale then I finally made sense of the numbers...
Hi everyone, I have a bar which I want to fill with a number of images. In the bar I've defined the start and end point where I want the images...
Unless I'm being stupid, it is still very much happening on the latest version. Every enable/disable I see text components churn out around 1.1kb...
Good old reddit to the rescue. So if anyone else finds themselves in this situation: The interruption sources were set up incorrectly. My...
shameless bump because I can't find a nice solution for this :(. It's deadstating in another area with a similar setup, I really just want to...
Hi Everyone, I have an animation of a character flying down, and then an automated exit that once the animation is completed, it will play the...
5.3.4f1 still happens. - GameObject.SetActive -MarkableGraphic.OnEnable (2.9kb GC) -Text.OnEnable -which in turn calls...
The objects are culled automatically by the engine when not on screen, so there is no need for you to disable their renderer, as the game engine...
That's exactly what I want to do, but it's the calculation of the camera rotation that is causing me to be a bit stuck :(. Any tips or broad lines...
The problem with lookat is that I am not actually looking at that specific object. It is somewhere in my viewport space, and I want to move it...
I've got a camera which is moving to an end position. For the entire duration of the movement, I want to frame an object so the motion looks...