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I found that also quite confusing. I was wondering why the performance is worse after upgrading from built-in to URP. The reason was that the...
Thank you for your reply! So you suggest to try to implement the different systems as a practice and potential benefit for the community even if...
I'm having the same issue. When I open a script the editor hangs and freezes for 10 seconds....
I would like to contribute in coding, level design or other tasks, but currently most of the tasks are assigned the Unity team or already in progress.
@itsLevi0sa I really like this setup. It's open and not to narrow and gives space for all tutorial sequences like moving, fighting a little creep...
The Pig's Tale
Ah...I see. It works. It's also pretty nice that when I hit "Play" in Unity Editor I already can test it on the Oculus Quest. Thank you!
I'm having a similar problem. Whenever I try a high resolution (like 4096x4096), the video frame is lagging a lot. Please help
I'm using the new XR Plugin Management for the Oculus Quest. I'm trying to playback a stereo 360 video as a skybox. For this I use the...
Is it somehow possible with Oculus Link to develop an app for the Quest which uses the graphic card of the PC in order to have better performance?...
I really like the "WaitForFrames()". That one is still missing in the standard async await methods.
Sounds interesting. Does this support local caching? Means if the player downloaded it once, is it still there without internet connection?
I really like the idea of addressables and the feature of remote content distribution with caching and automatic retrieval. However, I still find...
I'm using Unity 2019.30f6 and installed Addressables. However I only can install version 1.1.10. Why is the newest version 1.5.1 not available?
+1
the same is happening to me. I'm using Vuforia Version 8.0.10 with Unity 2018.2 and Holotoolkit. Everytime I'm activating Vuforia the UI will...
@SpiderJones That sounds like a really good approach. Do you use it with a smartphone or a tablet. I'm thinking to use a tablet instead...
Is the issue already resolved?
I'm using the HoloToolkit and use the Keyboard prefab. Unfortunately I do have two issues where I don't know how to solve them. First I always get...
@BrandonFogerty I tried the code from the "Locatable Camera" article to do the same. For testing purposes I get the projection and...