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Same issue here. 2020.2.2.f1 Also we have slight offset with Generic rig to [IMG]
2020.2.2f1 Same issue here. Yellow cube - is the target for that palm. And this is a Humanoid rig. Seems like it works fine with Generic. [IMG]
Try to make their Zs same.
We just found out that Z Scale instantly becomes 0 when you set your scale to Vector2 (-1, 1). That's why Normal Maping is breaking.
Hey there. I'm expiriencing the problem with my normal maps rendering. If you flip the sprite in-game (set ScaleX to -1), it starts to shadowing...
Hey guys. I have the same problem in Windows. And i figured out - this have some kind of connection with chosen C# version. I have this problem...