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Can't say for sure on a quick glance, but one guess is that your structural change of adding the DestroyEntityTag breaks the Prediction History...
I guess this is where it broke for us, since we've added support for rollback for predicted spawned ghosts to avoid other issues I've posted in...
As title, it seems like for predicted ghost spawns where we set a ghost field to reference the spawned ghost itself does not seem to be covered by...
If you predictivly spawn a ghost through BeginSimECB, from what I can see it may not end up being setup to start predicting from correct tick? You...
It seems that if you have a predicted static ghost and make structural changes it may cause the rollback to trigger a huge amount of ticks. Since...
As first note; you can take a look at the NetcodeSamples for some examples. Since the simulation is at a fixed rate, which you can keep very low...
There are many ways, and it's a bit about your needs as well. One perfomrant way with many abilities is to have it as a seperate entity that would...
In general I would not advocate for having predicted abilities spawned like this, but driven to active/used by some data instead. You should...
You can also keep track on the last tick for PlayerInput and only reset it once it's a new tick.
In PredictedGhostSpawnSystem:184 helper.snapshotDynamicPtr = (byte*)snapshotDynamicDataBuffer.GetUnsafePtr(); helper.dynamicSnapshotDataOffset =...
You call complete on the dependency you get from scheduling, not the job struct itself. Though I don't see why you would want to do it this way...
Transport: How to use Steamworks.Net This post explains most of it. I sadly can't provide you the code. Hope you give it another try :)
There are issues with prediction smoothing if you're running low tickrate and prediction spawning if you want to comunicate state between ghosts...
If you do a search there are a few threads on how to use Steamworks with the existing transport layer. You may need to go in the package and make...
Also a tangential possible issue. (edit) Moved to seperate thread
You're trying to solve a problem with a O(n^2) solution. Before converting to job try to consider if you can optimize it to a better notation....
Thank you for correcting! I realize the behavior I saw was because a custom classification system :)
Thank you. Can you elaborate why it would need to be setup as default owner predicted? As far as I know this indicated what mode it will be when...
As title, is the correct way to achieve predictive spawns with interpolated ghosts to have the ghost marked to support both modes and predictivly...
Is it intentional that ghosts affecting other ghosts may not cause correct predictions as they will rollback independently? Simplest case is...