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Here is an example of an imposter system for animated characters, back in 2013. [MEDIA] You think it would be possible to do the same in either...
Is there a performance difference in Unity, if you import all your animations in ONE FBX file, instead of using multiple files? Or is it the same...
Thank you for your input, but for the purpose of keeping this thread moving, I have to state that I'm not looking to redo the simulation in Max or...
At present, no paths are used & no particles. The spheres are rigid bodies, moving through the tubes using manually placed push & pull forces, no...
I have a scene where rigid bodies are spawned one at a time; pushed and pulled by forces. It's too expensive for iPads, so I need to bake/export...
Deleted, posted elsewhere.
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I'm getting some strange issues :/ [IMG]
As the title says, Is there a way to use physics to animate something being pulled through a tube in real-time? A catheter through arteries....
Need to animate a camera sequence. What is the best asset for this?
I have modelled a tumour with arteries, and there will be these little beads being pumped into them via a catheter, which will branch off & fill...
Does this precomputed GI require a separate set of UVs just like lightmaps? And are there any auto-exposure (eye adaption) effects in Unity 5?
And how exactly is that real-time? And to be fair, it seems like UE4 is doing the same thing. -- Furthermore, when I attempt to build using the...
These new algorithms are listed on the DX11 full-feature list (and have been implimented on OpenGL) but are nowhere to be found in Unity, even...
Is a community shader still going?
I'm working on a PC game with Unity and primarily want to support community mapping. Unity editor and licensing presents some issues. 1. The...
Never-mind. Solved. Delete this.
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There is no official company setup atm, it is just a team. However, I do want to setup a company with the release of the project. No one is...