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Hello! I have noticed your responses in several posts related to my question. Thank you for your kindness. In my situation, I have full source...
After I deleted the Library folder and rebuilt it yesterday, some prefabs lost their references and cannot run properly. These prefabs were...
Yes, this issue only occurs in the editor. Everything works right in a built player.
The editor is almost unusable. Anyone can give an answer? Thank you!
Still an issue in Unity 2021.3.5f1 with Logitech GPW2. I posted a new thread with a new screen record:...
The problem occurs in Unity 2018 and is still not fixed in Unity 2021.3.5f1. I'm running an empty scene and I just move my mouse rapidly and the...
In my game I use sprite diffuse shader for sprites to get light, and for some reasons I use Not Important light to lit the sprites. Everything...
In unity, if I need a sliced sprite, I should set the sprite mesh type to Full Rect. The sprite is then separated into 9 rect (18 triangles) mesh,...
I can't appreciate your answer more! Your solutions are so detailed and reasonable. The spotlights are added only for decoration and don't have...
I made a shader which gives different offset to sprite vertexes to simulate the animation of leaves. Everything works perfectly when I use...
Thanks for all the replies above!
When I'm learning unity shader, I have a great confusion about the values passed by vert shader to frag shader. The vertex shader is only...
Awesome! Solves my problem and the explanation is reasonable!
The custom sprite packer does not work properly, for example: The origin texture is like this: [ATTACH] The sprite packer give a result like...
Thank you for your reply! I remember that render order only affects the order when rendering but does not affect z-write? I tried setting the...
I'm making a 2d platform game which use 3d monsters, when monsters gather together, they just pass through each other. I want to render the...
I guess the manual is misleading or is not updated to the newest version. Maybe try another way is a better choice for me.:( It's a good approach...
Thanks! The result is just the same as mine. Maybe the manual is from old version and is not updated. However, I think I should try something else...
Thanks! If two objects collide with each other, IsTrigger should not be enabled, otherwise the collision won't happen. The manual says...
Thank you for your kind reply! Maybe I explained much more than the main question thus making the question hard to understand... It's my fault....