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That is my guess also, but it's very unclear. Shapes that are ok in older versions of SpriteShape (like 6.0.2) are inexplicably not-ok in newer...
After the four steps I described in the previous post I made the shape much, much larger and more complex. This started appearing in the console...
Perhaps the easiest way to demonstrate the issue is this: Create a new project using the URP 2D project template and the current Unity LTS...
Ah, so we still don't know what the constraints actually are and why they're a problem. And why is using smaller/multiple shapes recommended? I...
I'm also stuck with Unity 2021 and SpriteShape 6.0.2. I'd like to upgrade to one of the newer versions that handle snapping better, but if I...
You've probably noticed this already, but Microsoft just announced yesterday that it's "retiring" Visual Studio for Mac. So it would appear that...
Please use code tags when posting code in the forums, it's very hard to read otherwise. At a glance I noticed that there's a typo in the code....
Oh, that's just a feature. Or at least it was until Sprite Shape 8.0, which requires editor version 2022.1. My project could not be upgraded...
That's just how it works, unfortunately. Sometimes you have to add extra linear points before and after the corner point to make the corner...
I tried to update my project from 2021.1.20f1 to 2021.2.2f1 and sprite references broke in at least one animation, as far as I could tell by a...
I'm pretty sure this issue was already present in the 2019.x versions, assuming similar issues with and without the new InputSystem are caused by...
@Venkify Here's another little bug that I encountered recently by accident. I've reported it using the bug reporter, but here it is just in case....
@Venkify this is probably the easiest way to see the issue? I'm using editor version 2021.1.20f1. macOS Big Sur 11.6. 1. Make a new project using...
Is the exception really being thrown or is that warning really just a complaint about an unguarded throw statement making its way into a build...
I see the same console warning when I make a build of my project. I'm using Unity 2021.1.20f and SpriteShape 6.0.1. I think I first saw this...
I guess you are not using the new InputSystem that this forum is for? In that case you should perhaps give it a try, no more controller-specific...
InputSystem seems to very often (but not every time) think that I'm holding down the right mouse button when I enter playmode. The button is stuck...
The Rendering section (including the post processing checkbox) are only visible in the Camera inspector if you're using Universal Render Pipeline...
This is great news, much appreciated!
Why doesn't Sprite Shape respect the editor's grid snap toggle? In my project I found that I need to snap practically every point in every shape...