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https://docs.unity3d.com/Manual/OculusControllers.html According to this page Oculus Touch controllers are active Input.GetJoystickNames() should...
Hi, I need my raycast to collision point with a Scrollbar UI item to set the scroll value. I realized I can change the Value parameter of the...
Looks like the Input.GetKeyDown(KeyCode.Joystick1Button0) does the trick,
Hi, I'm trying to create a scene that can be generic to any VR platform and intercept generic button presses. The first on I'm testing with is...