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Borrowing this thread to ask: is it possible to use both uGUI and UI Toolkit in the same project? Or is it somehow ill adviced? As UI Toolkit is...
I am trying to achieve the following: user places some AR content on a ground plane. When a Image target is detected, I want to reposition the AR...
Thank you for the answer. But doesnt the above code set the same name for each client? I mean, the RpcSetPlayerName is called on all clients. How...
I am fairly new to UNet and need some guidance in implementing player identity (name, color, etc). Suppose I have offline scene where user is able...
Oh, cant believe how I missed that post... Both of proposed solutions seem to work. However, I noticed that calling SetColor() on my line makes...
I just updated to Vectrosity 5. I got it working after a while, I had problems with updating because I didnt know I first have to delete the old...
Aaah, it was the build target. My exsiting project was accidentally targetting Android (I'm building for both Android and PC). Now it seems to...
Hi guavaman, And thank you for your reply. I placed your prefab in both of my projects (to recap, Rewired seems to work only in the a new...
Hi, I just bought the full version of Rewired and ran into a problem: In my existing project, I am not getting any movement from my joystick...
Thanks, figured it out!
Today I learned that the built-in joystick support in Unity really sucks, so I found Rewired. Thanks a lot for going through the trouble,...
Hi. I am using Vectrosity to mimic a rope hanging from an object in a multicamera setup. I call Draw3D in LateUpdate to update the rope. The...
oops, wrong thread =)
Hi. Is there a way to get the length of a line created with MakeCurve? VectorLine.GetLength() seems to always return a constant value, which seems...
The water has the Easy Water EW14_C_TT_B_D_FO_R shader, the ship has Transparent/Cutout/Diffuse shader and the "lid" on the ship deck that hides...
OnePxl, as far as I know, there is no way to interact with layers from shader code..or am I wrong?
How actually would that be possible with Layers? As far as I know, layers are a way to show/hide things completely, not partially. Or am I wrong?
Hi Grespon, I tried that DepthMask approach you suggested, and it in fact works with Easy Water. Unfortunately for my purpose it doesnt really...
Hi Grespon. I have another question: I need to be able to hide the water surface inside my boat that is on the water surface for obvious reasons....