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Unity reportedly tells staff details of Runtime Fee backtracking So, if true, it's... Better? The cap was definitely required. Though it's clear...
It's dawning on me that Unity doesn't care if I leave. For now, I'm on a Unity Free plan, with a project not yet released (no matter how big) I...
You're really doubling down? "90% of you won't make that much money anyways" may be true, but People THRIVED to succeed with Unity. Now, people...
I know some people will disagree with me on this, and have every right to be since they are in wildly different situations than me (solo offline...
When I bought VeryAnimation, I was impressed, and yet slightly disappointed for multiple reasons. I went on the forums and asked questions that...
Hello ! While editing animations, I use curves, copy/pasting values and moving keys a lot. When using IKs in Very Animation, the target...
Hello, I did miss this part in the package's documentation. looking again knowing about RigTransform, it does seem to be exactly what I need. It...
Hello ! I have been trying my hand on the Animation Rigging package, and while it's very easy to set up and to understand, there is one issue I...
Okay, great ! By fiddling around, I also understood the use of applying IK in this scenario. My specific situation will require me to calculate...
Hello @AloneSoft, first of all, thank you very much for this plugin. I've been searching for efficient animation tools for Unity for ages, and...
EDIT : I think due to changing Unity versions, my particle system was set to self destruct when over istead of disable. The error message was due...
I can confirm this happens to me, as well.
Hello @Venkify, thank you for taking the time to try the project out! I'm sorry that I did not include sprite atlases for this sample project, I...
Hello @Venkify, and thank you for your answer! However, unless I haven't understood your answer, the Sprite Atlas variants don't fit the problem...
Oh, sorry. Well, if that's not too much to ask, could you, please?
Glad this is getting noticed ! The link @aurelien-morel-ubiant is accurate as having multiple ppu for one texture would make the gif above...
Hello, I am currently using the same texture for multiple sprites, which have different PPUs. However, this means that in my build, I have several...
3 years later and this still helps, once the few quirks are known (can't stop an audio when multiple are played, "start sample" is basically...
Currently, the Image component uses the sprite's pixels per unit variable in order to determine the sizes when slicing and tiling an image. It is...
Make sure you have a GraphicRaycaster on the canvas rendering the button