A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
I couldn't get the character to attack every time. Sometimes tapping the attack buttons was responsive and other times it would either do nothing...
Huge congrats on your first release! Played the game and struggled with the controls a bit but overall I enjoyed it. Left you a review on the play...
Cool game! Left you a review on the play store.
Just tested it and that works. Thanks for the info!
I have a C# DLL I'm trying to import as a plugin from a Visual Studio project I've been working on. Everything works great and the scripts work...
This might be what you're looking for: http://docs.unity3d.com/ScriptReference/LayerMask.html I use this class to create a drop-down display of...
Not sure if you've seen this mega-post on serialization best practices but it was extremely helpful for me in managing large data structures for...
You can have a layer called "NoCollide" and a layer for the player called "Player", and in Edit > Project Settings > Physics/Physics2D (Depending...
var itemPurchased : bool = false; var buttonRect : Rect = Rect(10, 10, 100, 30); function OnGUI() { drawButton(); } function drawButton() {...
Glad I can help. Also lordofduct is right, C# allows for the use of the "var" keyword for declaring variables. This article gives some arguments...
Look at my example: // Instantiate returns a UnityEngine.Object (Not to be confused with System.Object): //...
Try this: if (currentSelection == 4 freezeAmmo > 0) { // Input.mousePosition returns a Vector3: //...
You want to use the target member in the Editor class to access the object being edited by your custom inspector class:...
Where are the Targetable/CameraScript/NavConsole/ShipMovement/TacConsole classes located? Those errors just mean that Unity can't find those...
Try this: // Can be populated by locking the inspector and dragging // gameObjects from scene into the array in the inspector, // or the...
using UnityEngine; using UnityEditor; // Contains the PrefabUtility class. public class MyClass : MonoBehaviour { void Awake() {...
Here's an example of how this might work: using UnityEngine; using System.Collections; using System.Collections.Generic; public class...
Yeah I'm hopeless without Intelli-sense, I'll edit the post so it doesn't cause issues for anyone who uses it. Unity's serialization is a pain,...
Unity does not serialize multidimensional arrays. You could however create a class representing what the List<Transform> represents in...
It's giving you the None (Storage) because the myStorage variable hasn't been assigned. If you just want storage to hold data, you can create a...