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Hello, I am creating a FPS in multiplayer and I have an issue. I create a server and I start a scene ... with the "lobby" asset from the assets...
I solved it 2 days ago, it was because I didn't spawn it from the server, I added a Method to do that and it works, but thx for the answer.
Hello, I have an issue with my FPS project when I try to spawn some bullet. The script : public void Fire() { fireRate = 0.36f;...
Ok, I found a solution here : https://forum.unity3d.com/threads/scripts-with-islocalplayer-as-child-game-object-always-return-false.372368/ I took...
I tried to disable all cameras an enable it on start and it works. I did this : private Camera cam; (Attribute) cam =...
Hello, I created a FPS which works fine in single player. However since I made it in multiplayer, the shoot doesn't work. In single Player, I made...
I use Unet (the newst one) and I had the same issue. It works perfectly for me ! thx !
I have exactly the same issue, did you find a solution ?
Hello, I have a little issue with my game. When I shoot, the game Instantiate a bullet and it throw it (it works well). So when I start the game,...
Ok I will try to separate prefab :) thx. Nice thk, I will try it tonight :)
Hello, I a little issue about particles. I have a Bullet in a weapon and when I click, my weapon shoot my bullet and some particles are played...
nobody :( ?
Oh thx :D
The script was attached to the bullet directly (That was the problem and I solved it :D) What is a Prefab ?
Hello, Here is my code : public int ejectSpeed = 20; private float fireRate = 2f; private float nextFire = 0.0f; private int i;...
Hello, I have a little issue on Unity. I have a Character and a camera connected to it. When I drag my mouse up, my character look up (the pelvis...
Hello I have a problem When I use MovePosition. this is my code : transform.Rotate(0, Input.GetAxisRaw("Mouse X") * sensibility, 0);...