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[IMG] Attribute Console Attribute Console is a C# script that adds a in game console for debugging purposes. It logs all debug logs and also...
[IMG] Easy Build Easy Build is a new way to build your unity projects! It automatically increments version and allows for pre & post build...
Fortunately I still have my 4.3 version of unity, however its very buggy and crashes often, something unity 5 doesn't do... yet. I have just tried...
Hey everyone, I am fairly new to the Unity Community, so I am not sure how you guys will react, hopefully it would be nicely. I have been using...
Does it have the native GUI skin? I have made up my own system for the GUI, so I don't use NGUI or anything like that.
How large can the meshgrid be before significant frame rate drop? I have a use for it but it might be a bit too big. I am looking into making it...
you're right. Any ideas of how the editor code would go as it says in the docs it is not recommended to use 'target' when using OnInspectorGUI(),...
That is a good idea, however I don't know how (or even possible) to change the UIElement field using PropertyDrawers as they only return...
Hello Unity Community, I have been working/playing around with unitys PropertyDrawers, trying to make a script to allow me to more easily make...
Hello Unity Community (rhymes :D ), I currently have A game I am working on and its is similar to Spelunking in the way that it has randomly...
The way I would detect if is is standing on something is to cast a raycast. If it hits something, allow the player to jump. Here is the...
I got board and one of my experiments required an audio queue. So after few minuets of looking around, I learn't unity has no built in function,...
Is it possible to generate colliders at runtime?
A slow motion effect can be created by slow unity's time down like so: // Toggles the time scale between 1 and 0.7 // whenever the user...
Wow! This looks great! It's just what I need :D lachee@lacheedomain.netii.net Thanks so much! Also, side note, why don't you just create a...
I wouldn't mind having an offline multiplayer system, one that doesn't connect to unitys master server, not everyone has internet connection