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Actually is there anything we can do as a workaround? our buildtimes are much longer with this bug rightnow.
Thanks, we are in the process of upgrading to 2020.3., waiting right now for the AssetBundle Build Fix in 2020.3.31. So i think its ok for us if...
Thats a good idea to look at the artifact differences of the imported FBX file. Thanks! The only difference is the m_RootOrder of the Transform...
From the docu it says: source asset path, source asset, meta file, target platform and importer version but what in detail? source asset path: I...
thanks, the target hash is changing but i don't see any importer changing anything. In a vanilla example with the asset (same meta file, same...
Hi, we are seeing that some Assets are always reimported and not downloaded from the Unity Accelerator and I have examined this strange behaviour...
Hi, we are building character meshes on runtime by combining multiple meshes. When we load the models for the character parts from disc i don't...