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Hi again, It appears that this has to do with some incompatibility with the standard FBX SDK library and the one used by unity. Instead of...
After running into this in the beta I did some more extensive testing and was able to reproduce the crash in 5.6 too. The question I have is when...
Thanks, bug submitted Case 913680.
Hi, I am doing some early beta testing and one of our native plugins is crashing when invoking FBX SDK ( specifically FbxManager::Create() ) Has...
This is great, thanks for the preview! One thing that always drove me nuts in 4.0 is the broken indentation for namespaces (as in you can't turn...
Thanks Graham, I did look through the the available methods/properties on GameView class via reflection before unfortunately the methods available...
Thanks for your reply Graham, however as I mentioned I would like to be able to query the resolution setting (i.e. value in the resolutions drop...
Hi all, I would like to be able to get the resolution setting (not the actual resolution) in the game view, is that possible? Thanks!
Hi all, I'm getting Xcode to crash consistently when building and running the game in iOS Simulator. Not sure how to even begin debugging this...
Run into the same problem after updating to 4.6.3 and the solution from kaharoth fixed it, thanks! This is not the first time this check caused...
It appears Asset Store Tools have the same problem.
I see the same error, any advice would be nice. Thanks!
I got the connection problems resolved by using the P4 commandline tool to set the following: p4 set P4CONFIG=p4config.txt p4 set P4HOST=workspace...
Hi, I am unable to connect to my Perforce project from Unity version control. I'm using the same workspace that I've used without issues for a...
No luck! I even updated to 3.5.5 with a hopes it will magically resolve itself. After further digging I was able to track it down even more. A...
Hi all, I'm refactoring some existing C# code and all of the sudden I get: "Fatal error in gc Too many heap sections" Unity crashes to...