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I want to give an opinion on this, as I care about the Unity game engine and the Games industry as a whole. I am a Enterprise Software Engineer...
From my understanding Lock to Target on Assign is the only mode that effectively gives you World-Space like behaviour in a user-defined space...
Okay thanks again, that makes a lot of sense, and its good to know that Lazy Follow is considered to be a primary use case, and that more features...
I think the speed it follows at is a bit slower than Lazy Follow, causing a larger circular motion when holding. I agree its not far off which is...
Okay, so here's a quick video of the automatic camera movement in Dragon Quest XI (again with no mouse input) which is pretty much exactly what...
In terms of a real world example of what I'm trying to do, it's exactly what Dragon Quest XI does when you set the camera mode to Automatic....
Now I am confused by some of what you just said. To re-iterate what I effectively want is something similar to Lazy Follow, where the camera will...
I would like to track the rotation as well, but remain in World Space Binding mode. So you could fully explore a 3D world without ever needing to...
Thanks for the prompt reply. I want something similar to world space, but I would still like my camera to turn (with my character) when pressing...
Hi there, I have always had a hard time setting up Cinemachine correctly in a way that makes sense for our 3rd person action/rpg and have always...
That makes sense, thanks. I'll continue with my reflection script for now as a workaround. I have not upgraded any of my components for now as I...
Hi there this is something I came across when trying to upgrade my project to Cinemachine 3.0 to do some experiementing (while continuing to use...
This was causing me an issue to the point where it was damaging my workflow. Too many things need upgrading to URP if you're using assets and the...
I know this is old but a little bit of further clarification on this would be helpful. I've made a folder called Runtime in the root of my...
Hi there, I've installed this recently and a little bit confused how to get the best out of it, the choice of built-in icons seems rather limited...
Hi there, in our game we currently use a Cinemachine freelook camera in combination with "Simple Follow With World Up", and that mostly gives us...
I encountered this bug as well, and as someone who doesn't really like working with buggy software, I felt the need to put a more substantial fix...
Think I figured out this one myself, it was my cached EntityManager that was causing the problem, I reworked it a bit to check if the world was...
I am still quite new to ECS, I have managed to setup a basic stats system with it that works quite well for my needs, but now I seem to be having...
This is the version of the code that actually worked. I think the FixedString.Format was essential too if(!(dispatcher.wasAttacked is...