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Disabling the Domain Reload and Scene Reload settings (under Project Settings / Editor / Enter Play Mode Settings) did the trick for me. This way,...
This is a very good point and might become increasingly important as more people start using asmdefs. Any feedback from unity-side on this topic?
Same here with Unity 2022.1.0b2 and VSCode, so this seems not Rider-specific. Setting the preferences via UnityEditor.EditorPrefs.SetBool ( ... )...
First of all, I'm really happy about the support for .NET standard 2.0 in Unity. What I'd like to do is to have a shared code base by using one or...
Awesome, thanks! Disabling "Allow HDR" did the trick.
Hi all, I can't get anti-aliasing to work on Safari (target platform WebGL) with the latest Unity release. AA works fine on Firefox and Chrome...
I can also confirm the black canvas with the latest beta (2017.3.0b11). Did someone create a new issue for this?