A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
This worked, thank you! :) Hopefully we can find a solution without the reflection hack someday.... SRPLife:rolleyes:
Yes, both lower quality levels exhibit the problem. Thanks, I'll let you know when I got a chance to try out your suggestion.
The built-in Z Offset does not quite work as required. When I set it to a higher value, which fixes the clipping, the impostor is shrunk...
Hi Mugik, I'm responding to your reply to my review on the asset store. I'll take a look at splitting up my cities if you think this is a better...
https://fogbugz.unity3d.com/default.asp?1397680_dk9uul7uemasnmne
Ok, I did. Case # is 1397680
I tried to get screenshots from the profiler with GPU data, but the GPU module doesn't function with the excuse of 'GPU Profiling is currently not...
This is on a desktop with an AMD Ryzen 2950X and a GTX 1660 Super. I'll post some screenshots of the GPU usage a little later today.
Did anyone figure this out yet? I have the same issue, running the same Unity app twice on the same system in a window in Windows 10. When both...
Thanks!
Since updating from 3.6 to 3.7 tessellation no longer shows when the terrain location is not at 0. It looks like it's not taking the terrain...
Hello, apologies if this has been asked before, but I haven't been around in a while. I think there is an issue with the MicroSplat tessellation...
Lennart, FYI, there is a bug in VegetationPackagePro.cs line 735 in CopySettingValues(). It copies VegetationType twice but does not copy...
Hi Lennart, I upgraded to Vegetation Studio Pro and am trying to integrate it into an existing open world system that streams many terrain...
Hi Lennart, I'm contemplating an upgrade to Pro and I was wondering if you ever managed to add the bitmap support for biomes? Thanks, Matthias
That’s it, that makes a lot of sense and would explain all the strange behavior when I experimented. I’m glad we got to the bottom of it.
So I solved the issue, but you might want to check into it when you have time. The prefab solution didn't work so I experimented more with the...
I don't know how the tesslation works in the shader, but maybe it somehow gets confused about the actual scale when calculating the...
I made a sample script and as I was exploring I noticed it may have something to do with changing/setting the terrains height map resolution. To...
Hi Jason, I have a small problem with a run-time created terrain. I create a terrain object in code and apply a MegaSplat material to it....