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. It's well documented, and has been so for well over a decade, that making game engines thread-safe is difficult Just a quick Google search...
@5argon, Yes. You said it much better than I could. Thanks. Agreed. The issue is the Unity API is not thread safe and therefore everything...
No @rizu. You cannot Instantiate GameObjects or perform any basic Unity MonoBehaviors related to GOs, etc with the Job System. (This has been...
Dear Unity Developers @ Unity, Sorry, I'm not trying to be a PITA. However, it seems to (dumb me) like it would have been better for Unity and...
Hi. Sorry for being so ignorant (and frustrated) about this; but I really want to take advantage of multi-core computing by using my existing...
Thanks again 5argon. I think best I focus on other projects until ECS matures with better documentation and tutorials. You and others here are...
Thanks for all the well thought out replies. The takeaway for me is to redesign the project using ECS first (with Jobs in mind); and after we are...
Hopefully, I answered this question in post #8 above. If not, hit me up again, LOL
I tried this already, but I could not successfully Instantiate GOs in a Jobs struct using Mono. Also, each script in the project references...
I already use many Coroutines though out the entire project :) Yes, sure. As a very high level overview, you can read this Research Gate blog...
Thanks for the replies. Seem that if I have a complex project with thousands of lines of code all written with GOs and Mono, it will be very...
Well, I'm lost trying to convert a Project to use the new Jobs system even after watching many YT tutorials and reading some Job examples and...
Hey @methos5k Thanks for your patience and collaborative replies. I am flying 1/2 around the world tomorrow and will be on vacation for a...
Hey @methos5k I am not yet claiming a Unity business model to cripple networking. I am simply repeating the vast amount of similar posts on the...
OK... after debugging this with Debug.Log() and (NetworkError)error messages at every step in the Unity LLAPI client / server process, it seems...
Nope. There is no firewall and no access control between the two LAN devices and I can ping the ports on both machines. Many people on the net...
Also, just to be complete (see above rant, LOL), here is an email message I sent to a top Unity Asset coder (name not mentioned): Who then...
@tobiass LOL, I began coding client / server in C in the year 1987 or 1988 and have been coding ever since, so generally the only time I am...
@methos5k LOL, yeah, I already checked into all that. My local LAN is WIFI configured as a standard AP, and there is no problem to ping or...
@tobiass Thanks. Actually, I think the problem is that I come from a UNIX/Linux client/server background, and very little in the Unity UNET and...