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Hi Robin, Long time customer just updated to the latest build. I have a dumb question for you. Can you provide some insight on the hero control...
First thing I would do is instantiate your character at a specific spot. Instead of just vecto3.zero, do this: Public Tranform spawnPoint;...
Sorry if this has been asked recently - I see in some of the comments on the asset store that this requires Unity Pro for mobile use - with 4.2...
Like the other user said its because you call the drop bomb function inside of update, which is called every frame. You need something like...
Hi guys, I am working on a basic crafting system for my game and struggling to get off the ground. I am a beginner programmer in C#. The way I...
Perfect, yep that is exactly what I am doing. I have enums for melee attacks and ranged attacks and then I just put the names like FireArrow, or...
Hi Unity, I am new to scripting and trying to look at the best way to create a bunch of attacks for my game. My end goal is to make it easy to...
Pm sent.
Ended up getting a great answer from Unity Answers. You can view it here:...
Thanks for the suggestion. I am really trying to keep it to be more of a "draw" type of line. Where by holding down the left click you draw the...
Well they could hold down the mouse while making the full outline of the room and end up back where they started when they let up, I like the idea...
Hm.. They were showing up yesterday, odd! I will try and update. Using Vector3.distance is a good idea. But I wonder how I would figure out which...
Hello!! I am working on an app, part of which will calculate square footage based on a line that is drawn. I am hoping based on the way I have...
Or maybe he means like a kickback animation when it fired? If so I would assume that would best be done in the modeling software side actually...
@Black Maintis - True, but the problem really isnt checking the items, its more checking to see if the items I have in a list<> of items matches...
Thats not a bad idea - theoretically I could just completely remove even having to drop the items in at all and just have them select the recipe...
@ BFGames - I am fairly familiar with inheritance - somewhat with polymorphism but I will freshen up on it. If you want to post your idea though...
Ya that would be awesome. I understand how to create a list or array and put the items into it when they are clicked in my inventory - BUT what I...
That sounds better - can you give a noob a bit more detail? :) How would you compare the items in the list of craftable items, to the loop that...
It was recomended I move this here from Unity Answers. Thanks in advance for any help you can provide! Hi Unity, I am about to start...