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Thanks for the idea! This is what I came up with. Seems to do the trick for what I need. Editor editor = Editor.CreateEditor(m_ContentObject);...
Hi All, I have an editor window that draws an item GUI for editing. I get the editor like so: Editor editor =...
Here are a few screenshots on a Gaia terrain. These are just quick tweaks to some of the presets provided. On the last couple, I have the Far Clip...
@inko - Thanks! The house was from Psycho. I did update the window textures, added some lighting, and had 'mother' standing in the other window....
@Bucket Monkey That is amazing!
Wow. Nice. Thanks! No - the trees were created with the Unity Tree Creator. I toned them down a bit. They were a little out of control. :)
@KezzB - Thanks! :) I am more of a code monkey, and have a hard time creating something visual on my own. Hopefully we'll get to see some more of...
Having a lot of fun realizing how much of an artist I am not. ;) Finally found some time. Here is the latest. [IMG] [IMG] [IMG] [IMG] [IMG]
@Bucket Monkey - That looks amazing! Love the detail.
Thanks. :) And almost. The houses are very close in design (it's what gave me the idea), but the Disney house has one extra floor. I'll have...
A couple very early WIP shots of a house for the map. All in PB (the lattice is a texture on a PB object). [IMG] [IMG] [IMG] Free imaginary...
Setting vp_FPInput.AllowGameplayInput to false should do the trick. It stops all movement input, but allows camera input. using UnityEngine;...
Yes. It is very easy to add your own weapon. There is a walk through in the docs on how to accomplish this.
@zertrax Are you using one of the weapons that comes with UFPS, or your own custom weapon? Do your wood fractured objects break at all when...
Try this: Don't use the Player. Use the Controller and the Camera. StartPosition below is a placeholder GameObject (a public variable in the...
It should be in the input class with _Crouch, not instead of _Crouch. private bool _Crouch; public bool Crouch { get { return...
Try this in the class. public bool Crouch { get { return _Crouch; } }
override InputCrouch in your own class, or update it in vp_FPInput change protected virtual void InputCrouch() { if...
I am interested. That would be great. Should we shoot you an email?
I have had a blast using these updates in the ProBuilder 2.2 beta the last few days. I purchased ProBuilder over a year ago, and am truly amazed...