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This. I was finding how to that for over 9 hours. Finally used sublime text editor to change it. Thank you
I have 10 different tmpro fonts that has its own sprite atlases. I'm in the process of packing all my sprites in Unity's sprite atlas v2. Can I...
I'm on Unity 2021.3.17 on 2D URP. My meshes are invisible when I build to my phone, Samsung S21 Ultra. Idk what other details to provide. I...
I have a persistent singleton in scene 1 with don't destroy on load. In scene 2 I have a button. How can I link the script (which is on scene 1...
UI Toolkit button. I know how to do it with UGUI by adding the component. But UI Toolkit button is done in the UI Builder editor so I'm not sure...
Is there anyway to hookup animations to a button using Unity Animation and create a texture/icon on a button and reposition it?
Another issue, when I rotate the bones, going into Edit Geometry resets the pose. I can't edit the vertex in the pose to see how it influences the...
I'm glad that you are replying to me. Because one thing of the major concern is that this package was released back in 2019 and it's still painful...
I also cannot click the eye icon and drag to toggle for the rest. I have to click one by one. In other programs, I can click once and brush over...
Ok, I understand. I'm still testing it out. But it is painful because I cannot select multiple sprites and do the Auto Geometry. I also cant...
Just to clarify further @Ted_Wikman, for example in other programs, after setting up the bones, weights and animation using skin0 (template), I...
Hi, when I set up weights and bones for my template sprite, the skins do not animate. Do I have to also apply weights to every skin? This so much...
http://wiki.unity3d.com/index.php?title=DontGoThroughThings The code in here snaps the player back to the collided position if it was overshoot....
Hi, any advice on this 2 things: 1) When two points are close together and curved, the border mesh will pinch and overlap. How to do something...
I'm Jay (nickname Vindorable) (named my one-man indie team J. Games Entertainment). I have no formal education in programming (I've studied...
How'd you fix this?
What is the best current solution of building your game once and sending automatically installing to multiple android devices?
How did you nail it down to the cause being LoadSceneAsync? I'm using photon and Photon.LoadScene uses LoadSceneAsync internally. I can't change...
Having the same issue... I'm on 2019.4.4f1 and I don't use any jobs system. I really don't know what is causing it... It is my codes or something...