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Hi @8bitgoose, I haven't fully tracked my issues down, and have been moved off to something else, but the last lead I was looking at was related...
Hi @CreepyLamppost do you discover anything about this? I am updating an old project and getting hit by excessive XR.DeviceSDK in some scenes and...
The performance is fine in my pre-existing scenes, however in an added scene, which uses a third party asset that is not used in the other scenes,...
Hmmm, not sure. I am seeing a lot of messages in logcat and might be a performance issue but only on one scene so far, checking that out.
Thanks @arfish I tested it with 2019.4.40 and it worked. At first the sample scenes in a fresh clean project did not work but once I diabled...
Well I tried with 2020.3 but the options in Player Settings/XR Settings to enable VR Support has been removed so I can't see any way to use the...
Thanks for the reply. I had seen that link, I am slowly getting my head back into the VR/XR quagmire. I have worked on other projects that I...
My apologies if this answer exists somewhere but I just cannot find it. I have a need to support and update an existing app that is built on the...
Hi Johnny, sorry for the delay, I have been away from Unity for a while and just came back here as I am supporting an old project. My...
Same here. Unity's license management is very, very broken. I had a half day to do a quick important update but instead spent that time trying to...
Anywhere in your project. Create a folder called Editor and put it in there.
I am starting to looking into this now, porting a previous VR app into the new XR system and one requirement is to switch between VR mode and...
[/code] Surely this will be attempting to start the XR system on every frame once m_active is set true. Do those methods have no effect if the...
That was my suspicion. It seems to write to it ok but has a problem reading back, as I was under time pressure I didn't investigate further but...
For me the issue seemed to be with saving player preferences. I refactored the code so I wasn't doing that and it worked - not ideal but it got me...
I am having a similar problem with Quit() although it may not be exactly the same, but maybe. I am calling Quit() from JS but if I attempt to...
Did you try what was suggested in comment 21 by RaventurnPatrick? This worked for me. Make sure all instances of UnityHub are ended (I killed them...
Sorry for the late reply, I have been on leave. I solved this by upgrading again and was able to get the project out therefore I have no need to...
Sorry for the late reply, I have been on leave. I increased the memory by adding a script in an Editor folder with the following class...
I did find a way to do it but I am not in my office so will post details tomorrow. However, I am having other issues with WebGL, mainly to do with...