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I assumed nothing less; My question was a probe for information about the best route of achieving this through embedding scripting engines into a...
Is it possible to use scripting with the likes of IronPython or LuaInterface (or any other) within unity? I'd like to be able to define...
Thanks Eric :) all sorted.
OK I've done some more tests. This time with a totally fresh project; just to make sure there was no screwy code messing things up... This...
Thanks Eric I'll try a line cast. Though I think my walls are set up correctly. Here's a shot of the inspector for one of the walls that was...
Hi all, I'm not sure I've got a handle on the Physics.Raycast... I was assuming that this code...
Hi all I'm trying to build a chase cam for an isometric 2D game using the ortho camera view. So far I've got: if(ChaseTarget!= null...
I'm not sure about the tutorial in question, as I've only just started with unity my self. Would somthing like this work? Vector3 MoveTo =...
Hi all, is there anyway for me to find out how well lit an object is? I want to stop my players being able to click on an item that they cant...
Does the object have to be set to the other objects child? as it seems you're trying to override something fundamental about the parent/child...
It was just out of curiosity really as I've been playing with combining meshes. I just wanted to know if there was a huge hit on setting a...
When dealing with lots of objects am I better: 1) Moving them all independently then combining the meshes before rendering the frame, then...
So you can: 1) Rotate an object ok? and 2) Get the distance between the player and the door? How about setting the doors rotation =...
Hi I'm also looking for an answer to this... any news on a solution? Cheers,
Hi all I managed to answer my own question by trawling through the docs and searching the forums. As I hate to find a question via...
Hi all, The CombineMeshes documentation examples just don't work and I'm currently making a Tetris/Columns type game so combining a "block's"...