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Hello guys, I just figure it out. Try moving ur rigidbodies by adding a force towards target location in FixedUpdate. e.g. Vector3 force =...
Thanks a lot! It helps! =)
Yes it's easier. But it doesnt help =( When I call buildPlatform.UpdatePath(this); path is not changing. So assume, you place tower with default...
Hello, I try to expand some tower logic. I've added bool "BlockThePath" to UnitTower.cs. Changed method "UpdatePlatformPath" in Path.cs...
Hello! Is this grass issue related to grass white rectangles in standalone build? Sorry I can't checkout the ticket, coz have no permission. But...
Nice S***-brain decision! Very nice! But just try imagine the situation. I know that u do not think about ur users which want to create a good...
Hello, Is this bug fixed in 2.1.5? It's about texture and very annoying. Seems the problem is in "Selector" modifier when applied on flat areas....
In general, I dont care about memory caused by details =) What I really care is target fps on target hardwares and how world is finally looks. And...
Hello, About my problem with tile artefacts such as bugged tiles and spikes between tiles. I changed max thread value to 1 in multithreading...
Grass by details manager looks absolutaly different from what it should be. Dark color, and it looks like all grass is 1 in texture, like another...
Hello, In my project I'm using tile features. So I have a world of 12x12 tiles. Btw each tile has 257 res. Problem is when MM generating world...
I cant publish to ppl my app coz of this, wtF? Test in on android. Users money are withdrawn and even unity dashboard shows that purchase was...