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Aw shucks. Thanks for the ideas to google!
Hi all, I haven't found a recent thread begging the question - is there a convenient way to import OpenSceneGraph *.osgb into Unity? ~ Jared
Hi all, I'm working with an existing project where we press button just below the clickwheel and the clickwheel itself to perform important...
I'm new to scripting in C# and how to use these scripts properly. Does someone here know how to import this script as a fly cam? Do I apply it to...
I did the offset trick and blended the horizontally and vertically displaced layers by setting them to lower opacities above the Background...
Hey - many thanks for your response! I found how to do an offset for the size of the spots I want to blend together, but am lost of what you mean...
Hi all, I'm importing terrain RAW heightmaps that are dotted with white pixel spots. So far I've tried to run a Guassian blur on them in...
I added a mesh collider both my material and my FPS controller, but still fall through in the same manner as before. Should I add a material?
Sorry for the slow response - I ended up on a different project for a while. The main concern I have is that I'm not sure which mesh to apply the...
Alas I forgot the screenshot
Many thanks for your responses! I added both a mesh and a terrain collider to the ground, but my user still feel straight through my terrain. Is...
I saw that around, but couldn't find it in the Standard Assets. I'll look for it in the store and get back tomorrow morning.
Hi all, I'm having a bit of trouble with imported terrain data - it first person controller falls straight down through it, even when I make sure...
Hi all, I've been importing heightmaps from different sources, all of which are converted to the RAW format by ImageMagick. In every image I...
Hi all, I've just joined the Unity train, with a decent amount of experience in Linux hacking and scientific image processing however none in...