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I did not expect this was possible. How would one go about doing this? Or do you mean one could make a texture that has static toon-like shading...
Nice! I see what you're doing there. Very cool. I have some ideas on how to get the right look when you start communicating velocity through...
I bought it, and I really look forward to seeing how you approach squash and stretch. Thank you for answering my questions so quickly and offering...
That would be incredible. I look forward to it! I mainly just want to know if you think it's possible. Can I see what your current demo script...
Another question. If I update a model with some adjustments (including maybe some new vertices), will it lose my Vertex Motion vertex painting?...
I know this probably seems silly, but the only thing holding me back from buying this is your squash and stretch demo. That was something I really...
Excellent! So to be perfectly clear, do you mean that even on WebGL, we would have the "Lets you save any serializable type" feature using Unity's...
You mention that you've tested web. You use the web player in your example (which I can't run in Chrome). I assume it doesn't work with WebGL,...
I'm looking to buy this asset for the second effect in this image: [IMG] I went to your example scenes on your website, and I couldn't find...
This is wonderful. Thanks so much for sharing. I'll contribute if I can improve on it. I was seriously disappointed with the Durovis Dive Unity...
Ah very helpful. Thank you. I guess I'll have to make different plans.
This is great information, and answers most of my questions except for one. Everything I've read seems to treat the PS4 touchpad only as a button...
Count me in this as well, but it's been two years now so I kinda doubt it'll be shared.
As far as I can tell, it works beautifully! Thank you so much for your focus on this issue.
@DarkArts Studios Thank you so much for your quick response. I have some bad news however. After updating, the preview screenshot looks garbled...
Anti-aliasing won't work for me either. I even tried deleting all quality settings except for the highest one with 8x anti-aliasing. There is...
I think it's definitely worth supporting 2D (if it's not hard to implement) since sprite packing is a Pro-only feature. Many people would like to...
Unfortunately, I don't have time to test it/figure it out before the sale ends, but Unity's 2D doesn't use a mesh renderer/mesh filter. It instead...
Does this work for sprites/spritesheets in Unity's 2D workflow?
I'm a developer who worked as a professional game designer for years, and is now going indie. I do a lot of 2D platforming, but I also make...