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I noficed that when I run my game in Unity Editor, the callback for Remote Config is fired many times: [IMG] This is my configuration: private...
So you're likely affected but the bug many people have, where TextMeshPro UI components disappear when displayed on Canvas with Overlay mode. See...
Is your canvas in overlay mode?
So this is how my screen is supposed to look like: [IMG] and this is what happens to it (sent to me by user) [IMG] You can see that all...
Hi @Stephan_B! I am affected by this bug in Unity 2023.1.28f1. I do not use TextMeshPro at all, but I have tons of TextMeshProUGUI components....
Hi @Stephan_B! I am affected by this bug in Unity 2023.1.28f1. I do not use TextMeshPro at all, but I have tons of TextMeshProUGUI components. My...
SetAnalyticsEnabled is now deprecated, should we this instead? AnalyticsService.Instance.StopDataCollection(); Also, what if I call...
Can anyone please help me with this problem?
Hi, I use these calls inside my Unity game: AnalyticsEvent.LevelStart(...) AnalyticsEvent.LevelFail(...) AnalyticsEvent.LevelComplete(...)...
I just checked and this is not project-related bug. It happens with a fresh, new project also.
I just tried Unity 2021.2.f1 on Mac and the input lag is just terrible. When I type text in the fields of inspector, some characters are not...
Guys are you planning to post some update here in this thread? Or it's just going to get fixed in some upcoming release?
Hi Jeff, is there already an issue created on issue tracker for this problem? When do you think you can get it fixed?
Hi Jeff! I confirm - no crash, it happens in the editor only.
I am also observing this all the time.. it's very annoying. Can you fix this please?
There is even bigger problem with breadcrumbs! The breadcrumbs section does not have constant size, and it disappears when nothing is selected. As...
@pt5011 I contacted you via email with the following problem: The newest version of EasyMobile (2.4.1) does not invoke ad completion callbacks...
@joncham are there any predictions when 4.6 will become stable and default option in Unity?
Reimporting does not help. And it seems it's not the references getting lost, but the files themselves. These sprites are not physically in the...