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Hi, my game uses an android plugin which pops up native dialog on top of unity player when user performs an in game purchase request. Now there...
Hi, It seems Dynamic Water doesn't support IL2CPP on IOS. There are lots of compile errors when build with IL2CPP into xcode project, similar...
Thank you SpiriTx, is there a clear time when this bug will be fixed?
Hi, I've met a problem when build my game into different platforms. On android, everything works fine, but when I open project on Mac and...
I have tested the shader using Unity4.6 which works correct on mobile devices, however, neither 5.0.0f4 nor 5.0.1f1 works.
Hi, I've write a simple shader with lightmap which works fine in editor, but when published to Android devices, no lightmap effect shows at all,...
Hi, I'm working on a endless runner game now. To achieve lightmap effect in a runtime generated scene with runtime generated objects, I build my...
It does, so NGUI could use atlas directly without instantiating them
Hi, I find a strange behaviour of Unity when re-loading prefab from assetbundle. Say I have a assetbundle A, which contains a prefab with a...
Hi, i've met a problem when integrating my game with Facebook Unity SDK, the latest version, on IOS7, IPhone-4s. Each time the game requests a...
that's wired, i have placed Push/Pop in proper places when building asset-bundles, and the shader bundle are guaranteed to be loaded first, but if...
thanks, peter. have you put your shaders in Resouces folder or not?
anyone help?
Hi everyone, i meet a problem with custom shaders. There are several custom shaders in my game, which are built into an assetbundle and loaded...
Hi all. I have some resources need to be built into asset-bundles. Some of which are textures and others are models in FBX format. I built...
I wrote a script to fix the problem, just attach to the prefab. using UnityEngine; using System.Collections; public class ShaderRecover :...
Hello, here I got a problem with assetbundles using custom shaders again. "Again" means there have been already too many discussions on this topic...
why not socket?
Hi all, say I have a texture A used by a prefab B, both of them are built into asset bundles in following steps:...
Toon shaders works fine when normals of rendered objects are consistent, so if you use toon shader to render a cube whose normals at the edge of...