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So I need to create a second OAuth 2.0 Client ID in Google Cloud under Credentials, the first one was created with my keystore's SHA, so the other...
Thanks for the reply. Could you please elaborete a bit more? The APK's SHA-1 was set as the Play Console > App signing > Upload key certificate....
And how do you utilize Google Play's testing features like the alpha or beta testing tracks without uploading the game to Google Play?
When i try to make a local test of Google Play Game Services, authentication always fails. If i use the exact same build to create an internal...
Can i use the same custom keystore for local and online testing? My builds work from the Play Store, but when i try to test it just locally, i...
How can i set the price in my local currency? If i set a price, let's say 100, and export it to Google, it shows it in my local currency. But...
Thank you for your quick reply - i have to say a wasn't expecting such a quick response. :) I'm on a different branch now, but i'll check your...
Hello, What do you mean by "after every build"? Do you mean "DCA.BuildCharacter();" should trigger "DCA.CharacterUpdated"? Maybe i'm looking at...
Great, thank you!
Hello, I add a gameObject, add DynamicCharacterAvatar on it, set race to, well, anything, but let's say "HumanFemale" and it starts flooding the...
Necro, i guess, but for normalizing there is API support - spares a few lines: https://docs.unity3d.com/ScriptReference/Rect.PointToNormalized.html
OK, thank you, i'll consider my options and we'll see...
Thanks for the quick reply! Ah, ok, so i can't just grab a resulting PlayableGraph and Evaluate it on a certain time, if i understand correctly,...
Hello, I'm not familiar with Animancer, but I need to create runtime a sequence of animation clips (variable number of clips, with adjustable...
Solution: clip.blendInDuration or blendOutDuration and blendInCurveMode or blendOutCurveMode must be set properly in order to get the desired...
Hello, I made a small test to create a Timeline Track runtime. When i have no overlap - meaning no crossfade between clips - it works fine. When...
Great, thanks, i'll give it a shot.
Hello, can i duplicate an existing, prevoiusly created UMA character runtime? Seems like simple instantiating is not the way.
When i'm in the editor, i can right click on an animation clip on the Timeline, and Match Offsets to Previous Clip. How can i do that runtime,...
I tried the "PlayQueueSample" (https://docs.unity3d.com/Manual/Playables-Examples.html - the last one) with a lot of AnimationClips from different...