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We had the same problem with downloading an asset bundle as a file. (We used Webrequest.Get() from the start) it could be downloaded in 2 seconds...
Thank you, your answer saved me a lot of time.
[IMG] GazeClick is a simple asset which ads a timed click functionality to the Reticle from the GoogleVR Plugin for Unity. This plugin only works...
Is anyone else having the issue that baking is stuck at the very beginning for forever with 4k resolution lightmaps? I let it run overnight, 0...
Hi all, I'm trying to build a fully automated Unity process for a client. Ultimately, the client should be able to provide some meshes to a...
We are using your great plugin in one of our apps. It works great on android, however, on IOS we have the problem, that the SaveCallback never is...
Hi thank you for your answer. We used ExoPlayer and enabled facebook audio. It just was the case that we used the wrong channel encoding. (In our...
We tried to add an 360 video with spatial sound to one of our project. We used an mkv video file with Opus Codec, however, we run into the...
Sorry I do not really know about that.
Do you have some ETA on when your update (including streaming) goes online?
I had the same problems and I decided to not use the new integrated sdk in 5.6 :...
the solution for me was to not use the new integrated sdk:...
There is a possibility to not use the new integrated VR under Unity 5.6 :...
It is still possible to get the non native Google VR version to run: 1. Find in all files (in monodevelop or visual studio or another editor) "...
Any solution for this? We just are experiencing the same and it is really frustrating...
I get the exact same error. I have VR mode enabled. And I only get this error since I integrated google Firebase into the project. (And had to...
Is this issue fixed in any version? I ask since the issue tracker still shows it as active:...