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Could you give a few more examples in the package? Also could you explain like how to do positioning in viewmodel? for a button? Eg: If i enter...
But in this case you will have double of tiles to work with? UniRPG only for paint your map. Map Nav for game logic stuff.
I also grab your other tools, UniRPG and DungeonEd. Is there any way to combine all them together with only 1 map tile and extend all the...
:( for unity4.0
oops, Is there any ways to do a automatically override instantiate/destroy instead of using " Spawn/Despawn" like automatically mapping the...
Is there any ways to do a automatically override instantiate/destroy instead of using instantiate/destroy.
what is the correct way to remove a unit that spawn from the engine?
"SmartStudioObjectInspector.cs(6,43): error CS0246: The type or namespace name `MarceloRoca' could not be found. Are you missing a using directive...
I still have 2 questions did not get answered. hope you didn't missed.
Your link is pretty interesting. I will think of it when i need to re implement path-finding. Thanks ;)
Ya it is pretty brute force, however, 2x2 sized tiles does not scale. For example, lets say next time if my artist wants to put a train in it,...
Leslie Young: Thank you for your suggestion and they are really helpful. I will take that and try. Q1) In your example, when you click on a...
m. Lets take out the path finding part. is it still possible? Is it possible to have 4 tiles share the same object (a Tank). Any demo code would...
All of your example game objects are 1 x 1 tile. (If i am right) For example, a person takes 1 x 1 and a tank that takes 2 x 2 tiles and able to...
is there any trial, light, or limited version ? Videos look really good, but would love to be able to try and see how fluently this fits into my...
how do you put animations in menu? For example, your monster-cube game, there are that bubble flowing behind your monster in start page. And...