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Thanks for your reply and your code. I was able to get around my issue by passing an RTHandle, (allocated with a renderTextureDescriptor with...
Hi Rise772, I have the same issue. how did you go about doing this? Did you use BlitCameraTexture to render a new RTHandle to the existing depth...
Wow! Congratulations. That's an honor. I'm so happy they have also hired you to continue development on it. Honestly I'd be a little frightened if...
I know this is an old thread but I'm having the same issue. I was able to create shaders through shader graph but now it will no longer let me. I...
I found a solution that works for all versions of URP. i'm using 7.3.1. The downside is you need to use a custom shader with custom lighting. I'm...
Using Custom Render Features, how can I render to a texture that can later be sampled alongside other global textures, (_CameraColorTexture and...
Hi Nicholasmu. I tried out your modified script today and I can confirm that it removed all curves from my stepped animation exported with maya....