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Hello all! I'm trying to create a shader that when I add a mask texture I can have a float property such as my _Glow that controls a feather'd...
@bgolus quick question. I'm trying to eliminate the artifacting on the diagonal faces, what's in my head is to expand the x axis projection into...
Thank you so much! I knew bools didn't work with shaders so I was trying to find a work around that was neater then just setting up a property...
That asymmetric blending works really well for what I'm doing, I'm just trying to switch it so that the diagonal sides that split the axis have...
I really appreciate the help on this! I've played with triplanar shaders before trying to create what I want however it creates an odd blend on...
So I'm pretty new to shaders however I'm beginning to understand enough to make something basic. I've been trying to create a World Space shader...