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Bumping this because I've apparently run into the exact same problem and my old thread is the only thing I found when I searched for it. I think...
So when first starting the app, it's calling OnValueChanged on all the Sliders. When I look at what's causing this, it's:...
It looks like there's this, which will try to export a terrain as an obj file:...
Is anyone familiar with how the OnPreprocessModel works and what conditions lead to it running?
I think you can assign a new material under the settings of the Terrain object. (gear icon) But the stuff that blends between layers by painting...
That wasn't an explanation, that was a list of the things I would test in your scenario. You've narrowed it down to material. Is there any script...
If you put other things in the scene are they fine, it's only the terrain that goes black? What material is on the terrain? What happens if you...
I just dealt with an issue where someone was getting a bunch of meta files changing for no reason when they first cloned the git repository. It...
Maybe the real problem is that Resources.Load doesn't let you load Meshes, it only lets you load a GameObject that has Meshes attached to it and...
This is a thing I kind of miss from some other development environments, is there any way to do this in Unity? class Foo { private Material...
I tried a few things but for now I'm doing the disable / re-enable.
I have a bunch of buttons for items, but you can also set the colour of those items. So I want to show the current colour on these item buttons....
Suppose I want a two-column grid of elements, but the elements can be enlarged to a larger height? Right now, Grid Layout Group seems to insist...
How to remove it without breaking second-screen rendering? I've decided it's not really what we want, but we've got a second screen that shows an...
There is an asset bundle of something with a particular component attached. At a point where I call .GetComponent<ThatComponent> () the result is...
Yeah, I'm not 100% sure but looking at this: https://docs.unity3d.com/Manual/ExecutionOrder.html I think the yield return null; will make it run...
Suppose I have objects that don't really have transforms because I display them all using Graphics.DrawMesh. Ideally, I'm looking for something...
Okay, maybe this is what I was looking for: https://forum.unity.com/threads/get-the-actual-width-of-the-visible-text.521457/ using...
Suppose I have a TextMeshPro component with wrapping and overflow enabled and I have another UI element I want to appear right below that text. Is...
What I mean is the resulting recorded video, output by AVPro, is in slow motion. (If I say, crank up the resolution to something that takes longer...