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I still haven't figured out why Unity doesn't like to use .blend files anymore without throwing up export to .fbx warnings BUT, I think I managed...
I just created an account and I am in the Asset Store trying to get the Terrain Assets that I believe used to be included in the Unity install. I...
"Trust me when I say that in these problem areas, all vertices are welded, the vertex and face normals are all set correctly and are not...
Thanks Joe, you rock! Hopefully someday, Unity can implement the "bulk" search and replace, but this is really helpful to know.
Unfortunately v3.4 2f2 has not solved either of these issues for me. Can anyone help or confirm whether or not they have had any similar issues?
Hello, I am beating my head against the wall trying to figure out how to fix these problems that I am having. I am using Unity 3.4.1f5 and...
I assume from the lack of response that this is not a feature of Unity and that I am going to need to start over...bummer...
Actually, I already have exported to fbx. Is there a way that I can swap out "chair.blend" with "chair.fbx" keeping the same transform data and...
I built my entire unity level using .blend file assets. I need to use .fbx instead because the artist that I am collaborating with doesn't use...
Upon further investigation it isn't the camera box that is the problem...that camera clips through walls..it is the collision capsule/box around...
Okay, I have figured out the problem. The problem isn't Unity and it isn't Blender... As embarrassing as it is for me to admit this, maybe it...
Update: Maybe this is a Blender problem. My co-worker just modified my mesh a bit (that's all it takes for the software to re-order verts and...
First off, I am using Blender 2.49 and Unity 2.6.1 I would like to know if it is possible to take a Blender model (one with multiple objects or...
I have been beating my head against the wall trying to figure this problem out. I have an object that is a portion of a hallway. Hopefully you can...
I need to select multiple objects and not only is shift selecting cumbersome, but I find I am missing some smaller objects when I rely only on...
I figured it out. As long as there is a separate material for each flag, I can go into each of the flagpole duplicates and replace the flag...
I have modeled a flagpole for use in my Unity scene. I have a bunch of different flag textures I have prepared. I would like to avoid making a...
Uggh! I guess I know what I will be doing for the next few hours :wink: Thanks for the info!
Well I can't say that I am too thrilled with the lack of that functionality, but maybe it will get added in the future. I am, however, very...
Hello again, I have a piece of terrain geometry that is made up of multiple meshes. I do not wish for the entire object to have colliders...