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Dear Edy and other Unity users, This was a specific bug of the Unity version that I was using. I now updated to 2019.1.2 and it works again...
Dear Unity3D developers, I am currently using Unity 2018.2.2019.f1. I noticed that when I print out the world rotation of one of my gameobjects...
Hi! I just updated my Unity version and now I am experiencing a similar issue with Oculus Rift and in Unity 2018.3.1.f1. When I start Play mode...
I figured it out. I had to use Input.GetAxis instead of Input.GetButtonDown.
I have been trying to make the triggers on the oculus touch controllers respond just to a squeeze. Based on the manual about getting input from...
Dear all, The OVR Haptics classes provided by Oculus Rift should allow the developer to let the Oculus Touch Controllers vibrate in order to be...
I have the same issue, also since the last update to 5.5.1p1. In my scene the graphic processing is quite heavy since the lightmaps are set to...
Hi, Is there already a bug report or solution for this problem? The issues still seem to be present in Unity 5.4.3f1. Thanks! Hanne
Hi! I am also experiencing problems with the use of WaterProDayTime in Unity3D 5.43f1 and Oculus Rift. I have tried adjusting the clip plane...