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Thanks for the reply. I need to have a world with distinct environments in their own contained sections. For instance, I have one area that is a...
Hi there, is there a way to get the fog to only affect the same layers as the light itself? Right now the fog effects everything, it does not not...
Thats it, static issue. I forgot that when using static meshes they need to be baked down. Thanks!
EDIT: This was my own fault. Make sure any objects with vertex streamers are not marked static. They need to be baked first to enable static...
Im on 2017.2.0b10, the scene wont be backwards compatible with your version of unity. Regardless, its just some rocks in the scene, some with the...
Sure thing: https://www.dropbox.com/s/nsdf39dpd0dz01c/sample.unitypackage?dl=0 Importing that into blank project shows the issue for me. My...
Then there is a bug, cluster changes make no effect for me at all until I update. For instance, if I make a change to the name or textures in a...
Both Shaders are the same, only difference is Tesselation vs no Tesselation. Forward Rendering, Gamma Space. (Tested Linear Deffered with same...
Feature Request: Button to update cluster library. As opposed to having to Update everything because takes a long time with substances as it...
Not sure if this is a bug or not, but global fog is only working if tessellation is enabled for some reason.
Feature request, Substance batch importer. Awesome product by the way.
Wierd, all I did was recreate the material and nows its fine. Awesome, looks amazing now! Thanks.
I figured the smoothness map issue by enabling the "Generate All Outputs" option in the substance. Still trying to figure out the Color...
I LOVE the new texture array system. My recommendation is to split the Cluster editor thing into its own window or tool, would make for better...
Hi Tomas, How can I apply splatmaps to mesh objects? I have a mesh of my terrain broken into many smaller pieces. I wish to apply my splatmaps...