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Do you have an example project with this behavior? I'm curious what the script exceptions would look like. My team has been using LoadSceneAsync()...
At least for the version we're using, this is what the documentation says:...
I haven't filed a bug yet since I tried to build a repro project from scratch but I can't seem to find the right combo to get the corruption. It's...
We recently upgraded from unity 2019.4.4 to 2019.4.17 as well as upgraded Addressables from 1.8.5 to 1.16.15. The upgrade has caused assets from...
Did anyone figure this out? We just started hitting this as well on 2020.1.0b8 with the following packages { "dependencies": {...
It depends on your situation, if you're on latest it should work fine. See:
JoeRobich, the guy who works on the team that decided to change the C# extensions package name and break this stuff, tested it....
I updated to com.unity.entities@0.9.1-preview.15 from com.unity.entities@0.8.0-preview.8 and our game has started to throw exceptions when using...
I have a monobehavior set up with a `LocalizeStringBehaviour` that points to a string reference formatted like `Black: {0} / {1}`. The string...
I uninstalled the old C# extension but everything else I just updated in place.
I'm back to running latest and haven't noticed issues so far. Unity: 2019.3.0f6 Vs Code 1.42.3 C# extension: 1.21.15 Debugger for Unity...
Issue created here: https://fogbugz.unity3d.com/default.asp?1230723_blirthjsslisr602
I'm trying to set up a prefab that contains a LocalizeString component which updates a text mesh pro component. [ATTACH] Code ends up setting...
I'm using 0.6.1-preview and noticed an issue when attempting to set a LocalizedString through a call to SetReference() while using a string key...
That's because Unity Debugger 2.7.5 has a dependency on the renamed C# package so it can't work with 1.21.12 since it has the original name. You...
Is it possible to add addressable assets that can be referenced while play mode is running? I have an external editor that acts as a file watcher...
The fix has been merged but doesn't seem to fix the issue. Most folks in this thread have used the instructions in your first link to get to a...
I started a new project and started running in to the same issues again. Rolling back to C# version 1.21.12 and Unity debugger 2.7.2 of course...
Edit: I'm a dirty liar and everything is broken and sad still. For some reason this worked with an older project but creating a new project...
Edit: I'm a dirty liar and everything is broken and sad still. For some reason this worked with an older project but creating a new project caused...