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You can set the stereoTargetEye in the camera's inspector to control if a camera renders into the left eye, the right eye, or both....
Can you describe the difference you are seeing between the play store Daydream Elements and when building and testing Daydream Elements yourself?...
There is some additional documentation here under the section "The Google VR Pointer System" section that may be helpful. Thanks, Dan
In the scene GvrDemo, there is a canvas with buttons in it called "Floor Canvas" that you can look at to see how GvrPointerGraphicRaycaster is...
PhysicsRaycaster is used for objects with 3d colliders. GraphicRaycaster is used for any UI (Thing's that use a Unity canvas). Each canvas needs...
Good question! In the 1.10 version of the GVR Unity SDK, the pointer tilt angle property was removed from GvrArmModel in favor of simply...
To achieve this, I suggest that you look into using Inverse Kinematics. Thanks, Dan
As has already been stated, the patch release that fixes this issue is now out!
I think you may find that you get the results you want if you get rid of the Rigidbody completely and instead use a Character Controller which is...
Agreed that you probably want your rigidbody to be kinematic. Also, you can use Physics.IgnoreCollision to make collisions between two colliders...
Hi Battou! GvrContrllerPointer does automatically get positioned locally based on the input from the controller. GvrControllerPointer is expected...
[ATTACH] We just released an update to Daydream Elements that makes it work with GVR SDK version 1.100.1. Daydream Elements is a collection of...
Thanks for letting us know that getting this fix out is important to all of you! It's coming soon. -Dan
The fix is still in flight. I will post an update here when it lands. Thanks, Dan
There is no new news on this front. You're welcome to use it, but it will require some custom work to avoid showing 2D UI. Thanks, Dan
Hi, Thanks! We are aware of the issue and are actively looking into it with Unity. Unfortunately, there is no C#-side workaround. For the time...
[ATTACH] We released an update to the Media App Template that makes it work with GVR SDK version 1.7. The Media App Template builds in best...
I'm glad it's helping you! You may use anything you want in your game. Thanks, Dan
Daydream Elements is an open source project, so you can download the unityPackage for it from here. The documentation for the custom arm models is...
I'm glad you got it working! Here is an alternative way that you can make an object react when you click on it using Unity's event system: Add...