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Ah, I didn't know that about multithreading, that's too bad. Agreed on the running only every few frames. Even if it only happens every few...
@Kevin__h didn't you say earlier that you were planning on looking into multithreading? I was using face detection, not coreml, but it made Unity...
glTF is a transmission format, so I think its use cases are more comparable to unity asset bundles than to FBX. I don't know of any 3D packages...
@jimmya @jose-araujo the docs are pretty confusing as they relate to the actual behavior. I was expecting the images to *not* update, but rather...
I've been struggling with performance for a while now and can't seem to nail down what's going on. Generally I find the performance to degrade...
@jimmya I'm seeing something similar. In XCode CPU usage starts around 80% then grows to over 100% finally resulting in world tracking issues....
Alright @Kevin__h here's my "solution": ARSessionNative.mm static NSMutableArray *capturedImageBuffer = [[NSMutableArray alloc] init]; ......
@Kevin__h I'm pretty sure that what's happening is that ARKit is sending frames faster than I can process. I've logged the CVPixelBuffer refs...
@Kevin__h @jimmya I've bumped into the same `EXC_BAD_ACCESS`. * I've tried calling my native function from unity from within `...
Thanks @jimmya! From now on I'll post issues there.
@jimmya is there any chance you're team would be open to using bitbucket issues rather than the thread (I noticed there are no issues)? I find it...
For some reason ` m_session.GetCameraProjection()` is coming back all zeros: 0.00000 0.00000 0.00000 0.00000 0.00000 0.00000...
Anyone else seeing this error in the latest build from the store? Assertion failed: Screen position out of view frustum (screen pos 0.000000,...
Thanks for reaching out to them. It seems odd that you could restart a session with the "heading" option enabled and not have it respect heading....
I'm waiting to hear back from them regarding a related issue. After resuming a paused session, the scene no longer appears to respect compass...
This question has been asked a few times on the forum. The short answer is that it isn't possible to relocalize the camera after pausing a...
I just got word from Apple that they believe they have fixed it in beta 5. I'm in the process of upgrading all the things . . . so I haven't...
@jimmya just wanted to provide an update on the issue I've had with the ARPlaneAnchors behaving erratically when the world alignment is set to...
:( that was indeed the problem, thank you.
@jimmya when I break inside of `SetCameraNearFar` inside of ARSessionNative.mm I see something interesting. The first time I hit the breakpoint I...