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Hey, I'm creating an in-game console for my game. My goal is to have an attribute that I can put on top of functions, and then the console system...
Sorry, we weren't coordinated on the forum post, different persons. Feel free to delete either of the threads.
Hi, I'm working with a Unity project, where we're trying to build the project on GitHub Actions via GameCI. The project involves VR using XR...
@JeffDUnity3D Ah, I had missed the copy config option, that seems close enough, thanks! I had also considered the REST client, but this project...
Hi, just a disclaimer, I'm very new to the remote config package. I'm wondering, what is the best practices for managing settings on multiple...
That's fair, I think I just misunderstood that then. Thanks for the correction :)
https://docs.unity3d.com/Manual/JobSystemTroubleshooting.html
Accessing static members is very inefficient and takes a lot of resources. You can make a single NativeList that your jobs then reference instead.
I'd like to be able to create tiles that have specific sprites when in the editor, but then change into another tile when I'm in the game....
Still happening as of Unity Editor 2019.1.0f1 and UnityHub 1.6.1
I was wondering if it's possible to load multiple scenes using the HLAPI? I can see how it's possible with the NetworkClient and NetworkServer,...
Servers cost money. You can't expect to have others pay it for you or provide them for free.
I don't think any companies use it for large scale games or anything. I've worked with UNET since release pretty much, and I'd say it's ready. The...
Yes, this is true. On top of that, UNET doesn't allow you to call Rpc's from clients. Rpc's are a way to sync out a message from the server to all...
I think it's a bug, and I have no idea how to recreate it. It just randomly appeared, so it's hard to report a bug on it. I decided to just skip...
So this is very weird, but setting the loglevel to something else removes this problem? I've no idea why, but now there's no CRC warning or sync...
So disabling CRC check does allow me to connect and go into the game. However, I'm worried since it's telling me that the amount of scripts...
You're right, those are related to the old Network class, and were called from the NetworkView component. Pretty much all those callbacks can be...
Bump, this is stopping me from working on my project, and I haven't found a fix yet.
I suggest actually taking a look at the source for the NetworkTransform, as they've done exactly that. You can find it here. All they're really...