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An updated version which fixes the terrain generating glitch is on the way, in the meantime you can fix this by commenting out line 201 of the...
I think that float error is created because you set the water body variable of the float script to the water body asset not the water body object....
Hi guys I have sent off a version which works with Unity 5, so it should be up this week. Calebsem, TheOneFreeMan and KB I will send you a link...
Hi guys, thanks for buying Wave Creator. Redrag, Unity seems to limit the number of vertices in a mesh to 65536. This means you may be able to...
Hi shahzad.naseem, I haven't tested Wave Creator on Android, the performance is on IOS is shown in this video: [MEDIA]. Unfortunately there is...
Hi guys Unfortunately recon0303 Wave Creator doesn't support tunneled / breaking waves it would be extremely complicated to implement. Although...
Hi Good work FargleBargle on the large water body effect, it looks great. Wave Creator is currently untested on Unity 5 and the Oculus although I...
I could add a 'special zone' as bbsbot suggests, I will probably add it to the long list of improvements I will make in future updates. You can...
Hi bbsbot Thanks for your interest in LTT. I will be adding a feature in the next update which means the user can add roughness / bumps to their...
Hi Sorry aCat4mIndia I haven't been able to reply to your message recently as I've been away. This issue was talked about a lot on page 3 of this...
Here is your webplayer angel_m: Webplayer Hi FrostyNomad, you can regenerate the heightmap of the water without creating it again by clicking the...
I sure will make a demo it will be up tomorrow.
Hi guys Thanks for buying LTT Reegles and ZeoWorks. I'm determined to get to the bottom of this path problem. Reegles if you could send me the...
Hi You can generate the heightmap at runtime using the WaveCreatorHelperFunctions.CreateHeightmap function. As shown in the script below: using...
Hmm, it's as if for some reason it doesn't save the text file between Unity restarts, does the text file noticably change from when you exit Unity...
Hi Thanks for sorting out Rick-'s problem much appreciated. I think this txt file should work for you as long as all your trees are still stored...
Hi Rick-; I created the islands by creating a normal fractal terrain using LTT and then increasing the height of the terrain in two places using...
Hi Sorry for this glitch I have replicated it and will be trying to fix it as quickly as possible. The coding is a little odd with point lights...
Hi guys Here is a screenshot of some islands I made with LTT for Rick, this took me around 20 minutes to create: [IMG] In regards to your...
Hi guys In regards to Rick-'s island question: I'll work on some island generator features for future updates. The way I would create more than...