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[IMG] http://3.bp.blogspot.com/-QrKKqvlGXpA/UFKbPeE8cGI/AAAAAAAAADA/hMftb82rYBM/s1600/EZguiDemo.jpg
Thanks WildFactor for the advice. "Introduction of VFont 1.0 Unity package Most of the game UI systems are using “line-art” image such as the...
We have lowered the price for VFont (From $30 to $20, currently at version 1.2) for the following two weeks. You can find out more information...
I have created a free package of VFont for people who are interested to try out.. any feedback is welcomed....
http://img-games.blogspot.ca/.. test result of Chinese Font... as said... paging is the possible solution for large font file...
we havenot tested Chinese Font... we might give a try soon but paging might be the direction for Chinese type of font.
Hi looks like this product has arose some interests... may I ask people who bought it please leave some feedback or reivew and we will try our...
http://forum.unity3d.com/threads/147935-VFont-1.0-is-available-on-AssetStore
Good question. But since the major work is texture conversion which is done offline using the tool. The runtime cost should be minimal.
http://img-games.blogspot.ca/ has been updated to explain this.
Flipbookee, you are right! The base algorithm comes from this paper.
Most of the game UI systems are using “line-art” image such as the bitmap image for text and UI elements. Sometimes, multiple textures with...