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Hi Everyone, I am one of the developers of Rucksack (Multiplayer Inventory System) at Devdog. We recently did a integration for RFPSP that allows...
Hi Everyone, I am one of the developers of Rucksack (Multiplayer Inventory System) at Devdog. We recently did a integration for UMA that allows...
We got a lot of feedback that our documentation was lacking. Over the last two weeks we started to fix it. It's a work in progress, but we already...
Hi @twda - I sent you a PM (basically, I just want to clarify what you mean, and why just putting a sprite behind the grid won't work).
But this has been a issue since July? Surely by this time you should have at least some information to prevent it or a workaround? Right now, it...
Grids is specifically built with tile-based games in mind, so yes, it is suitable. Specifically: 1) This is not part of the library, but is easy...
We do not have a specific example for that type of game. The grid aspect of it should be pretty simple, all you have to do is a build a grid in...
Windowed grids are meant to be used with 2D grids - the 3D grids are more generic, and windows does not always make sense. With grid builders,...
I could not really determine from the images what was going on (I pasted a partial answer there). If you can do a test with the UV test image it...
There is an example that you can check out; it has path finding too. It is the NestedGrid scene. You can use left click to set the goal and start,...
I always wanted to have a look into how to make Grids work with this. The main problem is that of assigning coordinates to the cells. Our system...
We actually have an example of this here:...
I am so sorry for the long wait! I did not get notifications, and I did not check back here. To answer your question; yes, you can do what you...
As I said above, even when Free you would not be able to distribute Grids as a part of another asset (this is true for all assets in the Asset...
Hi Timboc, The low speed is caused by the coordinate gizmo rendering, which you can switch of (From the Gizmo's button on the scene toolbar,...
Indeed, there are some limitation on the number of verts, but only per mesh. The right way to solve it is to break the mesh total mesh you want to...
Just to be clear, even if it was still free, you would most definitely not be able to redistribute Grids in an open source project. From the...
I answered your first question here:...
Sorry for taking so long to reply (my developer licence lapsed, so had to get that sorted out first). I cannot replicate your error. Here is the...
OK I will check it out. Unfortunately I have not compiled to iOS for a while so I am doing the upgrade dance (XCode and OS X), but as soon as...